And if they survive a round of shooting and morale losses and are close to the edge of the table, you can bring back D3+3 of them with Tide of Traitors to demoralize your opponent. He was the Warmaster of all Space Marines until a combination of hubris, plotting, and a magic knife led him to the welcoming arms of Chaos. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. Your warlord can re-roll wound rolls in melee. Also great to use on your opponents attempts to Interrogate. There are quite a few chaos space marines changes, though most of these aren't as impactful as you'd expect, merely rolling in weapon options into models' base costs. If this unit has ObSec the action completes at the end of turn, otherwise its completed at the start of your next Command phase. Abaddon the Despoiler cannot be everywhere so he uses Haarken Worldclaimer as his voice and mouthpiece. A hobbyist, player, and collector of miniatures and games, Adam's current obsession are his Death Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, and his ever growing Arkham Horror: The Card Game Collection. Most of the time youre going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. As a unit their best value is loading them up with melee wargear like the cleaver and flail so they can do a bunch of high-damage wounds to opponents, but this just makes them a very slow melee unit in an army that is already flush with melee options that move faster and hit harder. are! The one exception is when you really want to take an action secondary in a matchup like Abandoned Sanctuaries against Harlequins, where none of the other actions make any sense. Pick a CORE unit in your army that isnt within Engagement Range of enemy units, then pick an enemy unit. With 3 attacks and the ability to take chainswords plus the CORE keyword, Chaos Bikers are an alternative to Terminators and Chosen, albeit with more speed and with the ability to move 14 theyre a real threat for early charges. Chaos itself has existed in the setting as long as sentient beings have drawn breath, but for Chaos Space Marines we have to look instead to three select individuals: the Emperor, WarmasterHorus Lupercal, and Lorgar, Primarch of the Word Bearers legion. Chaos Space Marines still have access to cheap troops in the form of Cultists and Traitor Guard. I'll put that money into models which have sustained value. Maulerfiends are fast, nasty beaters in melee that benefit from the bonus to hit that a Lord Discordant can provide, but dont necessarily depend on it. Still, 6 is a good range, and this can combo well with something like Infernal Gaze where you can use the effects to get up to 4 mortal wounds on a target that might otherwise be untargetable. In Chaos Space Marine armies the Psyker trades out his non-smite power for something from the Dark Hereticus Discipline this will almost always be Warptime, since the casters unit is the perfect target for a second move that doesnt allow charging plus they get the Skeins of Fate power. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. Not enough value because they become invalidated so quickly. 50,409 views Mar 23, 2022 Adepticon 2022 was defiantly dedicated to Chaos this year, two wounds were confirmed. This transport should see your survivability improve somewhat, especially if youre using Berserkers so stuff them on board and race to the front as fast as you can. Noise Marines pumped out the jams. During the second battle round, your army (and all its units) is engaged in. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and its not worth the effort to bring. Easy to cast, targeted mortal wounds. The Master of Possession is possibly the most important unit in the Chaos Space Marine army, in the short list of units that pretty much go in every single army. How durable are the Rubrics and Plague Marines going to be? If you pick this, keep a Dark Gods tally and add 1 each time you do the secondary action. Speaking of which. For example, if you run Mortarion in a Supreme Command detachment alongside a unit of Iron Warriors, your Iron Warriors will lose their Legion trait and no longer ignore cover or turn off Wound rerolls. Giving Terminators T5 is great, and giving a Land Raider T10 is hilarious. Do you generally feel OK about cavorting with daemons and making dark pacts with the ruinous powers that will pit you against each others pawns in a never ending game with the entire galaxy at stake? This will not be a problem for you, generally speaking there are a very limited number of HQ slots for you to work with and youll rarely want to double up on these units. is just really, really good. In this section well be talking about the units that make up the Chaos Space Marine army. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Note that this includes weapons such as Baleflamers on a Lord Discordant, or Warpflamers on a Rubric Marine. Do you like playing the bad guys? You can give a Character a Warlord Trait if your Warlord is a CSM Character. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. The Long War can be OK, but generally is only decent if youre going second and able to reliably score by taking an opponent off an objective. Until your next Psychic phase, that unit gets either +1 Strength or +1 Toughness. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. Use in your Movement phase, when a non-Cultists TRAITORIS ASTARTES INFANTRY unit makes a Normal Move or Advances. Editor: Danni Button, Adam Harrison Warhammer 40k's Chaos Space Marines wreak havoc from the Eye of Terror across the galaxy - here's our guide to lore, tactics, and collecting. And thats before you remember that oh yeah, Raise the banners is typically an easy 10+ points. The Executioners are fast and bring something to the table that Chaos Marines generally lack: Solid long-ranged shooting. All of this combines to make the Master of Possession one of the armys key units, and at a relatively cheap cost hes a mainstay in most lists. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. Blessed by all four Chaos Gods but loyal to none, he leads the reborn and remixed Sons of Horus now known as the Black Legion and incorporating parts of all traitor legions in a never-ending crusade against the Imperium. Word Bearers Contemptor Dreadnought Credit: RichyP. The sheer volume of mortal wounds you can put out with this is absurd, and its going to do its best work when you combine it with Warlord Traits like, get mortals on 6s to wound. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. Youll typically want to give him wings in order to improve his threat range and give him the ability to get around terrain and jump over screens. On the whole defilers are frustrating. , the idea is not to give an exhaustive review of every unit and option. In Night Lords armies hell typically take Night Haunters Curse in order to get the free 6 to hit once per turn. You can also run them as 10 mutants with 3 torments, giving them more ablative wounds to recur every turn the mutants dont count for morale when they die. Thats not something you actually want to do most games you want to be sitting on and controlling those objectives when your turn starts so you can score primary points. This is most powerful on a Lord Discordant, where your native 2+ Save becomes extra valuable and your large base makes the explosion harder to avoid. This is basically for going up against high-volume S6+ shooting that might otherwise wound you on a 3+. We include affiliate links in articles. . These returned models cant be set up within Engagement Range of enemy units, unless those units are already within Engagement Range of the unit. Pick one visible enemy unit within 9 of the caster. A religious zealot who worshipped the Emperor as a god, he redirected his faith to an older power when his fervour was rebuffed by the Master of Mankind. An area where the Chaos Space Marines army really shines is in the HQ slot, where it has a number of strong choices that can be built into real melee blenders. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. Add to that a siege shield that gives it +1 to its saves on top of Armour of Contempt and T8 and youve got yourself a nice little tank that can range around and put holes in bigger targets, while getting a guaranteed 6 shots against anything with 6+ models. This has declined a lot since its initial iteration, and this latest version is even worse. Weve come a long way from this guy costing 888 points for narrative reasons. You can use this twice in a Strike Force battle and three times in an Onslaught game. Each one comes with the. Phew, that was an odyssey! So, about those 2 Wound Chaos Space Marines? If you see something, or if you have any questions, comments, or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. Chaos is coming. In this section, well discuss using each of these units outside of their parent legions. One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. Until the start of your next psychic phase, that model gets +2 Strength and Attacks. Now with 2 wounds. It's very good but watch out for units with mortal wound defense. The-bog standard leaders of the Chaos Space Marine army used to be relatively versatile fighters you might consider, but have gotten crowded out by all of the options in the new codex and he really, really suffers from the loss of the jump pack option. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. Its not terrible, but to really get value out of it you need it on a weapon with. Use at the start of your Psychic phase. Theyre a great target for re-rolls to hit and the, If youre taking Obliterators, theyre best used in Black Legion and Iron Warriors or Word Bearers, and theyre the platonic ideal of a target for, . Theyre fast, durable, and hit like a freight train, dumping out insane amounts of AP-2 firepower. When you hit with this weapon, the target takes D3 mortal wounds. Even Space Marines need to be wary of those Damage 2 tentacles - whatever their allegiance. Four guys with chainswords or bolters (it doesnt really matter), and one with a balefire tome and Prescience. If you've been scammed I suggest reporting it to the police. If you happen to mark the unit, you can also get the god-themed power for the unit as well. Solid if youre running lots of big Cultist blobs, which you wont be doing. In addition, Psykers who take a mark get a free power related to the mark and those powers are pretty good. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). One model in that unit regains D3 lost wounds, and if you picked a CORE or DAEMONKIN unit that isnt at its starting strength, you can immediately return a destroyed model to the unit at full wounds. After the legion fell to Chaos, he continued his quest, facing down many in single combat to prove that he is the finest swordsman who ever existed. You can only make one attack, you get +1 to hit, and if you hit you do 2D3 mortal wounds and the attack sequence ends. While there are other ways to soup, including lists that run Abaddon, Mortarion, and Magnus, the most common and popular ways to soup for Chaos Space Marines are to either include Chaos Knights in the army or a detachment of Chaos Daemons. Moving a unit of 10 Chosen, Plague Marines, or Warpflamers on Rubric. 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